Fisherman's huts aren't necessary and too expensive, you can do well without them, too! Now place two hunting lodges close to a forester's hut, for example like this:ĭon't forget the roads, and your first supply is ready. That's what is said to be the 1503 teleport stations. The main market building doesn't need a direct connection to the warehouse because all products arriving in one market are available immediately at every other one and the warehouse as well. (FH = forester's hut / MMB = main market building / - = road)īe careful in the very beginning that the road connections fit to the green arrows of the buildings, otherwise the market wagons can't pick up the goods and a road symbol will appear above the building. Now build a forester's hut at each side of the market building, in a manner that their service area closes up with the market building and the fertility indicator shows 100%.
This one will be the center for your foresters and hunters. If building materials get short speed up again.īuild a main market building in the middle of a forest now. Each time this happens and building material is available, you should slow done the game. Now you should reduce the game speed because your balance is going to turn red already. Most of the time it's this direction where the ore and salt mines will be located later on. Look to the service area of the warehouse, and decide on which side you should build the production and supply area. (The computer opponents will adapt their progress more or less to yours.)īegin with a plan for the infrastructure (roads, where which house, production chains), and don't be afraid, - you'll need no pen and paper Nothing forces us to hurry, as we are neither asked to form an army nor to erect our city in a certain time.
To say it immediately: we have PLENTY OF TIME. Now let's start with erecting our settlement. Like that they won't have access to wood and tools (1 house needs 4t wood and 1t tool to advance).
It prevents your pioneers from an uncontrolled advancing to the settlers level when all their needs are satisfied. Of course you'll depend on the shape of the island and the location of the deposits.įurthermore, the button "Stop supplying building materials" is very important and should be activated as soon as have built your first warehouse. This will facilitate the layout in the beginning and you won't find a sheep farm in the middle of your city. Speaking about the game speed: press f7 to speed up the game, but F8 is also important to slow down (I'll come back to this question later on).īuild the first warehouse with the intention to divide up your initial building area, for example your housing at the left and supply buildings at the right side. Now reload your save-game and try to arrive as the first one at your favorite bay. Look at the northern islands to find a location for your first warehouse with ore and salt deposits nearby (I restarted several times until I was happy with my choice). Now you've got enough time to explore the map as long as you want. Having started the game you should save it immediately (not with the "žquick save" key F10!). Thanks to all the people how helped me out of my money problems, finally. This guide was made up mainly by own experience ("try ´n error" ) but can be seen also as a summary of some forum threads. Part 1: Settling an island - Advancing from pioneers to settlers and if you scroll down further, you'll also find Hakea's popular guides on city building and easy money! ANNO 1503 Newbie Guides", created by ACid|88 and translated by Günter.Įnjoy!. Hello 1503 Fans! Here's a valuable gem from the old 1503 board, the "1503 A.D. This could still help people that play "1503" This is from the OLD FORUM that has been CLOSE.